Got our first melee enemy implemented right now (we very most reasonable had ranged enemies prior to this one). He has a 3 chain assault and I will add just a few different chains he can use.
The principle two are blockable and also will be deflected to stunn the enemy if timed precisely. The third assault is now not blockable and is indicated with a crimson warning. If this strike hits the player is knocked help and may maybe maybe descend of edges and loads others.
Got any factual game title solutions btw?
The game takes command in a alternate 1920s Chicago inhabited by animals, you play as 1-4 samurai apes who are on a revenge spree to preserve shut down the mafia syndicate that burnt down your sacred temple to make a selection a blood relic. The sphere runs on blood because the principle fuel offer (as considered in the crimson glow on the truck).